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Physical Computing Books

  • Autor: O. Sullivan
  • Editor: Premier Press
  • Relaese Date: 28 May 2004
  • ISBN: 159200346X
  • Format Book: PDF, Epub, DOCx, TXT
  • Number of page: 464 pages
  • File Size: 38MB
  • Rating:


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Description Physical Computing de O. Sullivan:

Physical computing is all around us, from interactive displays at museums to 'puff' sensors that aid the physically challenged. This text illustrates the connection between the physical and computer worlds, demonstrating integral engineering concepts. Dan O'Sullivan is a professor at the Interactive Telecommunications Program at New York University. His work centers around the connection between virtual and physical spaces. On the virtual side he was the creator of QuicktimeVR as a member of the original Quicktime team at Apple Computer. He went on to developed such interactive enviroments as "Dan's Apartment," "YORB" and "Space of Faces." His physical installations range from musical instruments to carnival games to psychology experiements. Some of his work has found its way into art exhibitions in the United States and Europe. Dan lives in New York City with his wife and daughter. Tom Igoe is a professor of physical computing at the Interactive Telecommunications Program in the Tisch School of the Arts at New York University. He teaches courses in physical computing and networking, exploring ways to integrate the Internet more fully in everyday activity. Coming from a background in theater, his work centers on physical interaction related to live performance and public space. His consulting work and collaborations include work with orchestras, architects, dancers, musicians, and social activists. He hopes someday to work with monkeys, as well.

Comments

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Lucienne Re: Physical Computing

which is probably one of the best books I've ever read.